

The C++ SDK can be built without access to that database. It is therefore only necessary to provide access to that database when the Asset API examples must be run. The SDK asset database is currently only used by the C++ Asset API examples in the C++ SDK. Please refer to the release notes of S26 for an overview of the newly introduced features of S26 itself. Added was also an SDK asset database which contains assets used by the C+ SDK. The features are documented more extensively in the Cinema 4D Connector documentation.

Alongside that release, the new SDK and documentation have been released, reflecting the API changes for S26.Ĭinema 4D S26 now provides the ability to integrate Visual Studio Code with the Script Manager of Cinema 4D to load, run, and debug Cinema 4D scripts from VS Code.

On April the 20th, 2022, Maxon Computer released Cinema 4D S26. Cinema 4D Connector – Visual Studio Code ExtensionĪnnouncements, C++ SDK, Documentation, Python SDK, SDK.The Cinema 4D to Visual Studio Code bindings for S26SP1 are accessible under the following links (no changes were made these are the same binaries as for S26). S26 SP1 Python++ SDK and API Documentation See the S26 SP1 release announcement for details on the changes of application itself.

In Python, the Python Libraries Manual has been reworked, outlining more clearly how to import custom Python libraries in scripts and plugins. The major changes in this documentation update are in C++ the extension of the Nodes API Handbook, outlining the handling of port collections and custom GUIs, and the addition of a Redshift Manual. Alongside that release, the new SDK and documentation have been released, reflecting the API changes for S26 SP1. On June the 29th, 2022, Maxon Computer released Cinema 4D S26 SP1 (S 26.107).
